using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "MonsterDetail_",menuName = "Scriptable Object/Monster/Monster Detail")]
public class MonsterDetailSO : ScriptableObject
{
    public string name;
    //public Sprite monsterSprite;
    public string animationControllerPath;
    public int minAtk;
    public int maxAtk;
    public int health;
    public int minDefense;
    public int maxDefense;
    public float attackInterval;
}
